M. Süleyman Güney

Junior Game DeveloperUnity & C#

I build interactive game mechanics and simulations in Unity, and robust backend architectures with Node.js and MSSQL. Open to full-time junior developer roles.

About Me

Final-yearManagementInformationSystems(MIS)studentfocusedongamedevelopmentinUnity6+(C#).Builtplayableprototypesthroughgamejams,owninggameplaymechanics,leveldesign,andUIflows.StrongfoundationinOOP,RESTAPIs,andSQL—MIScourseworkreinforcesbusinessrequirements,datamodeling,anddeliveryacrossthefullprojectlifecycle.

6+
Projects
2+
Years Exp
4+
Game Jams
3.36
GPA

Skills & Technologies

Tools I work with

Unity
C#
SQL
Node.js
REST APIs
Java
Git
Postman
Scriptable Objects
Timeline
UI Toolkit
Localization
.Net

Game Development

Unity 6+, Scriptable Objects, Timeline, UI Toolkit, Localization

Backend

Node.js, Express, REST APIs, SQL, MSSQL, Stored Procedures

Tools & Workflow

Git, Postman, Visual Studio, VS Code, Version Control

Projects

Games I've Built

Arrival Home
Complete

Arrival Home

Unitygame

Solo developer: driving gameplay built with Unity Splines—path following, spline-based animation, and collision-aware progression to a home goal.

  • Unity & C#
  • Unity Splines for routes and motion
  • Gameplay tuning and level flow
Cutie – Virtual Pet Game
In Development

Cutie – Virtual Pet Game

Unitygame

Lead gameplay programmer (in development): virtual pet loop with XP/levels, isometric room decoration, and an event-driven action system—UI Toolkit front-end, Scriptable Objects for data-driven design.

  • Event-based action architecture
  • UI Toolkit + Scriptable Objects
  • Progression (XP, levels) and OOP structure
Ready For Earthquake
Complete

Ready For Earthquake

Unitygame

Solo dev: Unity/C# first-person serious game teaching earthquake preparedness—timer pressure, interactable objects, emergency-bag checklist, and UI/UX for the drill loop; versioned on GitHub.

  • First-person interaction & timers in Unity
  • Objective/checklist UX for training scenario
  • C# gameplay systems end-to-end
Silent Gun
Complete

Silent Gun

Unitygame

Global Game Jam 2025 prototype: cursor-based aiming, elemental ammo switching, and physics-driven projectiles—rapid iteration under jam constraints.

  • Combat loop in Unity/C#
  • Physics projectiles & input-driven aim
Silent Lies
Complete

Silent Lies

Unitygame

Narrative prototype exploring mental health themes: implemented scene flow, story beats, and player guidance in Unity as designer-programmer.

  • Narrative-led level structure
  • Unity/C# scene and interaction scripting
Backgammon Game
Complete

Backgammon Game

Unitygame

Implemented classic backgammon rules in Unity/C#—board state, turn logic, dice, and smooth digital UX for local play.

  • Game rules & state machine in C#
  • 3D board presentation and input

Experience

Work History

Jr. Backend Developer (Intern)

Current

Atiker Yazılım Veri İşlem A.Ş.

Jul 2025 – Present

  • Led an intern team and built service-style REST APIs in Node.js (Express)
  • Improved MSSQL performance through schema design, stored procedures, and triggers

Information Technologies Teacher

Anderiana Private School

Jun 2025 – Jul 2025

  • Taught algorithmic thinking and Scratch-based programming to students aged 6–11
  • Created lesson materials and a playable prototype with student-designed characters

Software Development Assistant (Intern)

Armiya Technology Ltd. Şti

Dec 2023 – Jun 2024

  • Wrote MSSQL queries for data cleaning/analysis
  • Contributed to decision-support systems and hardware deployment

Education

Academic Background

Management Information Systems (MIS)

Necmettin Erbakan University

Konya, Meram2022 – 2026

3.36 / 4.00
  • Ranked first in OOP, Machine Learning, Data Mining, DB Management, Web Programming
  • Experience in entrepreneurship and marketing research

English Preparatory Class

Tarsus University

Mersin, Tarsus2021 - 2022

  • Successfully completed the English Preparatory Class

Languages

TurkishNative
EnglishB2 – Upper-Intermediate

Get In Touch

Let's Work Together

I'm currently open to new opportunities and collaborations. Feel free to reach out!

Designed & Developed by M. Süleyman Güney

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