
Silent Gun
Global Game Jam 2025 prototype: cursor-based aiming, elemental ammo switching, and physics-driven projectiles—rapid iteration under jam constraints.
Highlights
- •Combat loop in Unity/C#
- •Physics projectiles & input-driven aim

Global Game Jam 2025 prototype: cursor-based aiming, elemental ammo switching, and physics-driven projectiles—rapid iteration under jam constraints.
This project was developed using Unity in collaboration with the Floppy Disk team. It features a dynamic weapon and projectile (bubble) system, allowing the player to switch between different ammo types — each with unique effects and gameplay mechanics.
Features
Weapon Aiming: The weapon smoothly rotates to follow the player's cursor, aligning at the correct angle for immersive aiming.
Ammo Modes: Players can switch between three elemental shot types — Fire, Water, and Ice — each with distinct visual effects and interactions.
Animation Management: Weapon animations are controlled using triggers, ensuring smooth transitions and feedback.
Projectile Interactions: Each projectile interacts with environmental objects to trigger specific effects, adding depth and strategy.
Elemental Animations: Visual transitions between ammo types are enhanced through detailed animations.
Physics-Based Movement: Projectiles utilize Rigidbody2D for realistic, physics-driven motion.
Interaction System: Implements the IInteractable interface, allowing projectiles to respond contextually to different objects.
GameManager Integration: Uses a BlackBoard system to communicate with the Game Manager, ensuring centralized control and logic flow